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invented in August 2015

ge-SOLO-eh (G) is a Japanese word that means "match symbols". Mitsuo Yamamoto, LOGY GAMES creator, invented this game in the summer in 2015.
His idea was to use cube-shaped pieces with 3 different symbols on the cube faces. Originally the game was titled Moon-Sun-Angel. We made several prototype copies and attended the Tokyo Game Market 2015. All of the copies were sold out due to their great popularity.
In an effort to gain popularity in the gaming world, we have decided to redesign the game look and feel. Inovative version is more compact with new attractive symbols. The compact size is perfect for taking the game anywhere and playing anytime.
The new theme-based symbols make the game a beautiful and fun conversation piece for your desk, living room or collection case.
e-SOLO-e makes a great gift for the active gamers on your shopping list.


One ceramic tile board and 16 hand crafted wooden cubes delivered in a solid card box.
Box size is 7 x 14 x 3 cm (2.7 x 5.5 x 1.2 in) and weight is 230 grams.
Ceramic board size is 6 x 13 x 1 cm.
Wooden cube size is 1.8 x 1.8 x 1.8 cm each.



yNumber of Playersz: Two
yPlay timez: 5 ~ 20 minutes
yBoardz: 1 x 5 squares board
ypieces and starting positionz:
Each player has their own 8 color cubes. There are symbols printed on three faces of the cubes. The other three faces are blank. There no cubes on the board at start of the game.
Players take turns and make one move at a time. Each player alternately places one cube on any square or on a cube already placed. Each cube must be played with a symbol face-up. Cubes can be placed up to 3 stories (storeys) high except that a player can place a cube at 4 stories (storeys) high on the final winning play.
Play is very simple but strategic. There are 36 placement variations on the first turn. ( 3 squares x 3 symbols x 4 angles = 36) Thus, there are 1,872 placement variations in the first round with two players.

ywinningz: There are three ways to win the game.
Method One
To make 4 in-a-row with the players own color: horizontal, vertical or diagonal.
When we look at from left, right and upper angle, we count the cubes them without regard to their horizontal or vertical level.

Method Two
To make 4 in-a-row with the same symbol regardless of the pieces' color: either horizontal, vertical or diagonal. Four Symbols in-a-row disregards which player's pieces make up the 4 pieces.

Method Three
To make two sets of 3 in-a-row with the same symbol regardless of which player's cube or color make up the set: either horizontal, vertical or diagonal.
I did mistake. Left photo shows green player won to make 4-in-a-raw with own color cubes from upper angle. I noticed it from backer's message. Thanks a lot and I am very sorry. LOGY GAMES creator Mitsuo Yamamoto. 27/Jan/2016

Additional Details:
A player can only create a 3 in-a-row set if it contains a majority of their own color cubes (2 or 3).
Natural color created one 3 in-a-row horizontal with two of his own cubes. He canft win immediately but it is his advantage. He can win the game at his next turn by making an additional 3 in-a-row. In the example above: Set 1 is the 3 Fuji-sans in the horizontal view, Set 2 is the 3 Sakura in the overhead (upper angle) view.

We recognize 3 or 4 in-a-row from 5 angles which are; front side, back side, left side, right side and upper side.
You must always evaluate sets from five angles. This photo shows the natural color winning.

This game is a mixture of simple yet strategic rules. Every game may suddenly be won due to a small careless mistake.
This is a very typical careless mistake. If the second player places their cube with the same orientation as the first player, the first player can easily create two sets of 3 in-a-row.

Play is easy but even the game geek players can enjoy strategic games.

We can bring our games to game fans by international mail order!

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LOGY GAMES all rights reserved by Mitsuo Yamamoto and Gift Box Co.,Ltd